Now let’s edit the files in Photoshop CS3. You can use any other application that imports .hdr files and allows you to adjust the exposure and gamma settings of an image.
When opened in Photoshop you should see something like the images below:
 
In the .jpg image is on the left and the .hdr image is on the right.
Notice that the HDRI image does not have gamma correction applied to it so it looks different after export than it does in the Render preview window of the Poser Pro application. This is because. The .hdr file is set to a gamma correction of 1.0.

The image on the left is the render preview window and is gamma corrected,
the image on the right is the exported.hdr file opened in photoshop.
The easiest way to visually demonstrate the difference between the jpg image and the hdr image is to try to adjust the exposure and Gamma to bring the very dark background figure out in the jpg image.



If you look at image 1, the adjusted jpg, you’ll notice that before I can get the background figure anywhere near the needed brightness, a posterization type effect occurs in some areas. Especially in the metallic reflective areas of the helmet.
Now look at the results of the hdr image. We are able to adjust the exposure on the background character and the foreground character to better match them.
This was done by selecting the background are an character with Photoshop’s Quick Selection tool. The selection has been saved into the James.psd for your convenience, and then adjusting the exposure of each character separately. Incidentally this was also attempted for the jpg image in the same manner. 
That is with the selection however because the bit depth of the jpg is 8 bits per channel and not 32bits per channel, it is all but impossible to do this. Optimizing renders for High Dynamic range output offers an incredible amount of versatility. |